更新时间:2021-07-02 21:30:09
封面
版权信息
Credits
About the Author
Acknowledgments
About the Reviewer
www.Packtpub.com
Why subscribe?
Customer Feedback
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
Thinking about Design Requirements
Thinking about printing processes
Home printing – Fused Filament Fabrication (FFF) printers
Overhangs
Detailing
Layer height
Extrusion width
Wall thickness
Other considerations – flat bases
Home printing – Stereolithography (SLA) printers
Other considerations – drain holes
Service Bureaus – Selective Laser Sintering (SLS) and more
Details
Other considerations – escape holes
Comparing the Requirements
Thinking about size
Sizing for the printer
Sizing for function
Sizing for yourself
Summary
Using a Background Image and Bezier Curves
Getting started
Adding a background image
Finding a good photo
Adding the background image to Blender
Switching to Orthographic View
Perspective View
Orthographic View
Tracing with Bezier curves
Moving the 3D Cursor and adding a new Bezier curve
Changing Object Interaction Mode and editing the Bezier curve
Moving control points
Adjusting the shape of the curve with handles
Adding additional control points
Changing handle types
Checking your work and finalizing your curve
Deviating from the photograph
Toggling Cyclic to close your curve
Converting a Bezier Curve to a Properly Sized 3D Mesh
Converting a Bezier curve into a mesh
Selecting vertices and making a new face
Extruding to make 3D objects
Understanding and viewing face normals
Using Extrude Region
Scaling and sizing the mesh
Converting to the metric system
Reading the current dimensions and scale
Scaling a model by typing dimensions
Fixing proportions by updating scale
Flattening a Torus and Boolean Union
Creating and laying out a torus
Adding a new torus object
Positioning the torus
Rotating the torus (for Service Bureau)
Giving the torus a flat bottom (for home)
Toggling vertex visibility and using border select
Using Scale to align vertices
Combining objects together with Boolean Union
Exporting your work for 3D printing
Building a Base with Standard Meshes and a Mirror
Working with a cube and cylinder
Resizing the default cube
Adding and sizing a cylinder
Using Object Origins to line up objects
Understanding Object Origin points
Moving the cylinder into place
Making the base whole
Understanding the mirror axis
Updating an Object's Origin to a specific vertex
Adding a Mirror Modifier