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Chapter 2. Puppet Language and Style
Computer language design is just like a stroll in the park. Jurassic Park, that is. |
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--Larry Wall |
In this chapter we will cover:
- Using community Puppet style
- Checking your manifests with puppet-lint
- Using modules
- Using standard naming conventions
- Using inline templates
- Iterating over multiple items
- Writing powerful conditional statements
- Using regular expressions in if statements
- Using selectors and case statements
- Using the in operator
- Using regular expression substitutions